Chapter 3: Simulation Environments
🚧 Status: Planned (Spec → Plan → Tasks Complete, Awaiting Implementation)​
This chapter covers high-fidelity robot simulation using Gazebo, Unity, and NVIDIA Isaac Sim.
📖 Planned Content​
Learning Objectives​
- Configure Gazebo Classic and Gazebo Harmonic for humanoid simulation
- Integrate Unity ML-Agents with ROS 2 for reinforcement learning
- Deploy NVIDIA Isaac Sim for GPU-accelerated physics
- Compare simulation platforms and select appropriate tool for use case
- Migrate simulation artifacts to physical robots
Topics Covered​
- Gazebo world design and sensor models
- Unity ML-Agents for policy training
- Isaac Sim synthetic data generation
- Physics parameter tuning (gravity, friction, timestep)
- Sensor noise modeling (IMU, LiDAR, cameras)
Hands-On Labs​
- Lab S1: Gazebo humanoid spawn and control
- Lab S2: Unity obstacle navigation with reinforcement learning
- Lab S3: Isaac Sim camera calibration and synthetic dataset
🔗 Development Artifacts​
- Spec: specs/003-simulation-environments/spec.md
- Plan: specs/003-simulation-environments/plan.md
- Tasks: specs/003-simulation-environments/tasks.md
- PHRs: 3 records
Ready for: /sp.implement when time permits
This chapter is fully spec'd and planned. Implementation pending as part of textbook expansion.